micharg
Showing posts with label
Ogre3d
.
Show all posts
Showing posts with label
Ogre3d
.
Show all posts
Wednesday, 3 August 2011
Ogre3d vs Irrlicht
Feature
Ogre3d
Irrlicht
Collision Detection
Throught external libraries
Supports
Modeling Tools
Supports .scene,.material,.mesh (needs exporters)
Supports Maya .obj format
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